Meow Mage

FrogOhno

Meow Mage

CH 110

13M CP

PoisonBurn ResistRegenSpikeHeal
Chapter 110 run screenshot

Meow Mage - 3* 10 coins start Supply: - Wyrmwood Staff - Transformation Magic : Drizzle - Magic Stone Gear: Legendary: - Primal Flame (2*, LVL80) - Celestial Shield (2*, ~LVL60-70) - Archmage's Ring - Garnet Ring - Gloves of Plague *Rest of gear are not starred and LVL 1 Epic: - Gloves of Plague (2*) Pets: - White Wolf Captain (2*) - Red Dragon (2*) - Mimic (1*) *Don't remember LVLs Both Mythic Unique; 20%+ ALL DMG; 8% Block Gain

Run Breakdown

  1. 1.

    Core items by round 2 - Maestro - 2nd staff, either Flame or Archmage Staff - Instant Freeze - Thunder Dragon - Ice Glove - Broom/Spell Amp (Interchangeable between one another)

  2. 2.

    *For safety measures, a Training Staff or a Mage's Hat of any type (Preferably Flame Mage's Hat is recommended)

  3. 3.

    *If possible, get Thunder Dragon before revive just so you can stack more passive, not really needed but it's better and makes the run more reliable

  4. 4.

    Once passed, only goal is to find at least 3 Mage's Hat, it is best to get all 3 into the Flame variant due to its higher activation chance

  5. 5.

    It is preferable to sell Garnet Ring for round 4 to lessen the chance of triggering Spikes. Primal Flame and Archmage's Ring are needed

  6. 6.

    Admittedly even if you get the build, it's not a guaranteed win due to reliance of the Hats activating. For larger backpacks, this can be overcome by either getting more Staff, or another T. Dragon

  7. 7.

    It should be guaranteed to win if Round 4 is cleared